Cities of Refuge: Afforded No Asylum to Murderers
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The concept of Cities of Refuge is rooted in the Mosaic Law, serving as a divine provision for justice and mercy within the Israelite community. These cities were designated as safe havens for individuals who had committed unintentional manslaughter, allowing them protection from the avenger of blood until a fair trial could be conducted. However, it is crucial to understand that these cities did not offer asylum to those guilty of premeditated murder.

Biblical Foundation

The establishment of Cities of Refuge is detailed in several passages of the Old Testament, primarily in the books of Numbers, Deuteronomy, and Joshua. Numbers 35:9-15 outlines the purpose and function of these cities: "Then the LORD said to Moses, 'Speak to the Israelites and tell them: When you cross the Jordan into the land of Canaan, designate cities to serve as your cities of refuge, so that a person who kills someone unintentionally may flee there. These cities will be a refuge from the avenger, so that the manslayer will not die until he stands trial before the assembly.'"

Distinction Between Manslaughter and Murder

The distinction between unintentional manslaughter and premeditated murder is a critical aspect of the Cities of Refuge. Numbers 35:16-21 provides specific examples of what constitutes murder, emphasizing the intent behind the act: "But if anyone strikes a person with an iron object so that he dies, he is a murderer; the murderer must surely be put to death. If anyone has in his hand a stone capable of causing death and strikes another person with it so that he dies, he is a murderer; the murderer must surely be put to death."

The law clearly states that those who commit murder with intent and malice are not eligible for refuge. Instead, they are subject to the death penalty, underscoring the sanctity of life and the seriousness of taking it unlawfully.

Judicial Process

The judicial process for determining the eligibility of an individual seeking refuge is outlined in Deuteronomy 19:11-13: "But if someone hates his neighbor and lies in wait for him, attacks him, and strikes him fatally, and he flees to one of these cities, the elders of his city must send for him, bring him back, and hand him over to the avenger of blood to die. You must not show pity. You shall purge from Israel the guilt of shedding innocent blood, so that it may go well with you."

This process ensured that justice was served while protecting the innocent from wrongful retribution. The elders of the city played a crucial role in discerning the intent behind the act and ensuring that the law was upheld.

Theological Significance

The Cities of Refuge reflect God's justice and mercy, providing a means for the innocent to find protection while upholding the moral order established by divine law. They serve as a foreshadowing of the ultimate refuge found in Christ, who offers spiritual asylum to all who seek forgiveness and redemption.

In summary, while the Cities of Refuge were a provision for those who accidentally took a life, they offered no sanctuary to murderers. This distinction highlights the importance of intent and the value of life within the biblical legal system, ensuring that justice and mercy were balanced according to God's righteous standards.
Torrey's Topical Textbook
Exodus 21:14
But if a man come presumptuously on his neighbor, to slay him with guile; you shall take him from my altar, that he may die.
Torrey's Topical Textbook

Numbers 35:16-21
And if he smite him with an instrument of iron, so that he die, he is a murderer: the murderer shall surely be put to death.
Torrey's Topical Textbook

Library

The Power of Assyria at Its Zenith; Esarhaddon and Assur-Bani-Pal
... together with such as had taken refuge in the ... or had hidden themselves in neighbouring
cities, had gradually ... his brother, and consequently had no more right to ...
/.../chapter iithe power of assyria 2.htm

Resources
Does God killing people make Him a murderer? | GotQuestions.org

What is the strange flesh in Jude 1:7? | GotQuestions.org

What were the Dark Ages? | GotQuestions.org

Cities: Dictionary and Thesaurus | Clyx.com

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Subtopics

Cities

Cities of Refuge

Cities of Refuge of Christ

Cities of Refuge of the Hope of the Gospel

Cities of Refuge: (The Way To) Christ

Cities of Refuge: Afforded No Asylum to Murderers

Cities of Refuge: Design of

Cities of Refuge: Names of

Cities of Refuge: Required to Be: Easy of Access

Cities of Refuge: Required to Be: Open to all Manslayers

Cities of Refuge: Strangers Might Take Advantage of

Cities of Refuge: Those Admitted to not Protected Outside of

Cities of Refuge: Those Admitted to Obliged to Remain In, Until the High Priest's Death

Cities of Refuge: Those Admitted to Were Put on Their Trial

Cities of the Plain

Cities were Called For: The Country in Which Built

Cities were Called For: The Family of the Founder

Cities were Called For: The Proprietor of the Land

Cities were Frequently: Besieged

Cities were Frequently: Burned

Cities were Frequently: Depopulated

Cities were Frequently: Made Heaps of Ruins

Cities were Frequently: Pillaged

Cities were Frequently: Razed and Sown With Salt

Cities were Frequently: Stormed

Cities were Frequently: Wasted by Famine

Cities were Frequently: Wasted by Pestilence

Cities: A Great Defence to a Country

Cities: Afforded Refuge in Times of Danger

Cities: Ancient

Cities: Arranged in Streets and Lanes

Cities: Artificial Mode of Supplying Water To

Cities: Built in Desert Places

Cities: Built in Plains

Cities: Built in Pleasant Situations

Cities: Built of Brick and Mortar

Cities: Built of Brick and Slime

Cities: Built of Stone and Wood

Cities: Built with Compactness

Cities: Built: Beside Rivers

Cities: Built: Often of a Square Form

Cities: Built: On Hills

Cities: Built: On Solid Foundations

Cities: Church Triumphant

Cities: Densely Inhabited

Cities: Designated as Chariot

Cities: Designated as Merchant

Cities: Designated as Royal

Cities: Designated as Treasure

Cities: Designed for Habitations

Cities: Different Kinds of Chariot

Cities: Different Kinds of Commercial

Cities: Different Kinds of Fenced

Cities: Different Kinds of Levitical

Cities: Different Kinds of Refuge

Cities: Different Kinds of Royal

Cities: Different Kinds of Store

Cities: Different Kinds of Treasure

Cities: Difficulty of Taking, Alluded To

Cities: Entered Through Gates

Cities: Figurative

Cities: First Mention of

Cities: Fortified

Cities: Furnished With Stores

Cities: Garrisoned in War

Cities: Government of, by Rulers

Cities: Heavenly Inheritance

Cities: Infested by Dogs

Cities: Inhabitants of, Called Citizens

Cities: Numerous

Cities: Often Built to Perpetuate a Name

Cities: Often Deserted on the Approach of an Enemy

Cities: Often Fortified by Art

Cities: Often Fortified by Nature

Cities: Often Founded and Enlarged by Blood and Rapine

Cities: Often Great and Goodly

Cities: Often had Citadels

Cities: Often Insignificant

Cities: Often of Great Antiquity

Cities: Perishable Nature of

Cities: Prosperity of, Increased by Commerce

Cities: Protected at Night by Watchmen

Cities: Provided With Judges

Cities: Riches

Cities: Saints

Cities: Sometimes had Suburbs

Cities: Suburbs of

Cities: Surrounded With Walls

Cities: The Apostasy

Cities: Town Clerk of

Cities: Under Governors

Cities: Visible Church

Pentapolis

Related Terms

Store-cities (5 Occurrences)

Chariot-cities (3 Occurrences)

Treasure-cities (1 Occurrence)

Storage (7 Occurrences)

Shephe'lah (10 Occurrences)

Argob (6 Occurrences)

Siddim (3 Occurrences)

Castles (10 Occurrences)

Settlements (27 Occurrences)

Kiriath (34 Occurrences)

Adullam (10 Occurrences)

Suburbs (75 Occurrences)

Azekah (7 Occurrences)

Allotted (54 Occurrences)

Kiriath-jearim (17 Occurrences)

Shrines (40 Occurrences)

Kills (38 Occurrences)

Vicinity (18 Occurrences)

Kir'iath-je'arim (18 Occurrences)

Kohathite (18 Occurrences)

Cabul (2 Occurrences)

Cuthah (2 Occurrences)

Arvad (2 Occurrences)

Arvadites (1 Occurrence)

Stores (53 Occurrences)

Circuit (27 Occurrences)

Aroer (17 Occurrences)

Kedesh (12 Occurrences)

Shemesh (24 Occurrences)

Slayer (23 Occurrences)

Anakim (10 Occurrences)

Several (40 Occurrences)

Kohath (30 Occurrences)

Sennacherib (13 Occurrences)

Ko'hathites (19 Occurrences)

Killeth (23 Occurrences)

Kirjathaim (6 Occurrences)

Kirjath-jearim (17 Occurrences)

Kirjathjearim (17 Occurrences)

Baal-meon (3 Occurrences)

Beth-marcaboth (2 Occurrences)

Counteth (7 Occurrences)

Chephirah (4 Occurrences)

Calneh (2 Occurrences)

Conquered (20 Occurrences)

Crete (7 Occurrences)

Counts (15 Occurrences)

Aro'er (15 Occurrences)

Anathoth (16 Occurrences)

Ain (6 Occurrences)

Accidentally (5 Occurrences)

Ajalon (10 Occurrences)

Sepharvaim (6 Occurrences)

Suburb (5 Occurrences)

Smyrna (2 Occurrences)

Signed (8 Occurrences)

Salchah (1 Occurrence)

Survivors (49 Occurrences)

Salcah (4 Occurrences)

Salecah (4 Occurrences)

Smiting (76 Occurrences)

Shephelah (2 Occurrences)

Villages (106 Occurrences)

Village (21 Occurrences)

Kiriathjearim

Spoiled (69 Occurrences)

Surrounding (78 Occurrences)

Bashan (54 Occurrences)

Agrarian

City

Sodom (49 Occurrences)

Settled (112 Occurrences)

Sihon (34 Occurrences)

Calah (2 Occurrences)

Ammonite (22 Occurrences)

Ciccar

Clan (96 Occurrences)

Kartan (1 Occurrence)

Cities of Refuge: (The Way To) Christ
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