Cities of Refuge: Required to Be: Open to all Manslayers
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The concept of Cities of Refuge is a significant aspect of the legal and moral framework established in the Old Testament. These cities were designated as safe havens for individuals who had committed manslaughter unintentionally. The primary purpose of these cities was to provide protection from the avenger of blood, allowing the accused to live without fear of retribution until a fair trial could be conducted.

Biblical Foundation

The establishment of Cities of Refuge is detailed in several passages within the Pentateuch. In Numbers 35:9-15, the LORD instructs Moses regarding the allocation of these cities: "Speak to the Israelites and tell them: When you cross the Jordan into the land of Canaan, designate cities to serve as your cities of refuge, so that a person who kills someone unintentionally may flee there" . This directive underscores the importance of mercy and justice within the Israelite community.

Deuteronomy 19:1-13 further elaborates on the criteria and function of these cities. The passage emphasizes that the cities must be accessible to all who seek refuge: "You are to set aside three cities for yourselves in the land the LORD your God is giving you to possess. You are to prepare the roads and divide into three regions the land the LORD your God is giving you as an inheritance, so that any manslayer can flee to these cities" . This accessibility ensured that justice was not hindered by geographical barriers.

Open to All Manslayers

The inclusivity of the Cities of Refuge is a critical aspect of their function. They were to be open to all individuals who had killed someone unintentionally, regardless of their tribal affiliation or social status. Joshua 20:1-6 reiterates this inclusivity: "Tell the Israelites to designate the cities of refuge, as I instructed you through Moses, so that anyone who kills a person unintentionally or accidentally may flee there and find protection from the avenger of blood" . This provision reflects the biblical principle that justice and mercy are to be extended to all, without partiality.

Legal and Moral Implications

The Cities of Refuge served as a tangible expression of God's justice and mercy. They provided a means for the community to distinguish between premeditated murder and accidental death, ensuring that the punishment was appropriate to the crime. The requirement for the accused to remain in the city until the death of the high priest (Numbers 35:25) further illustrates the balance between justice and mercy, as it allowed for eventual reintegration into society.

Theologically, the Cities of Refuge can be seen as a foreshadowing of the grace offered through Christ, who provides ultimate refuge and redemption for all who seek it. The open nature of these cities serves as a reminder of the inclusivity of God's grace, available to all who repent and seek His protection.

Conclusion

The Cities of Refuge were a divinely instituted provision within the Mosaic Law, designed to uphold justice while extending mercy. Their requirement to be open to all manslayers highlights the biblical principles of fairness, accessibility, and the sanctity of life. Through these cities, the Israelites were taught the importance of distinguishing between intentional and unintentional acts, ensuring that justice was served in a manner consistent with God's character.
Torrey's Topical Textbook
Joshua 20:4
And when he that does flee to one of those cities shall stand at the entering of the gate of the city, and shall declare his cause in the ears of the elders of that city, they shall take him into the city to them, and give him a place, that he may dwell among them.
Torrey's Topical Textbook

Library

Book I.
... the actions of all, and confidently rebuke sinners, lest he be responsible for them
and their blood be required at his ... The cities of refuge provided for ...
//christianbookshelf.org/jerome/the principal works of st jerome/book i.htm

Resources
What were the cities of refuge in the Old Testament? | GotQuestions.org

What were Admah and Zeboiim in the Bible? | GotQuestions.org

Why did Jesus mention Tyre and Sidon in Luke 10:14? | GotQuestions.org

Cities: Dictionary and Thesaurus | Clyx.com

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Subtopics

Cities

Cities of Refuge

Cities of Refuge of Christ

Cities of Refuge of the Hope of the Gospel

Cities of Refuge: (The Way To) Christ

Cities of Refuge: Afforded No Asylum to Murderers

Cities of Refuge: Design of

Cities of Refuge: Names of

Cities of Refuge: Required to Be: Easy of Access

Cities of Refuge: Required to Be: Open to all Manslayers

Cities of Refuge: Strangers Might Take Advantage of

Cities of Refuge: Those Admitted to not Protected Outside of

Cities of Refuge: Those Admitted to Obliged to Remain In, Until the High Priest's Death

Cities of Refuge: Those Admitted to Were Put on Their Trial

Cities of the Plain

Cities were Called For: The Country in Which Built

Cities were Called For: The Family of the Founder

Cities were Called For: The Proprietor of the Land

Cities were Frequently: Besieged

Cities were Frequently: Burned

Cities were Frequently: Depopulated

Cities were Frequently: Made Heaps of Ruins

Cities were Frequently: Pillaged

Cities were Frequently: Razed and Sown With Salt

Cities were Frequently: Stormed

Cities were Frequently: Wasted by Famine

Cities were Frequently: Wasted by Pestilence

Cities: A Great Defence to a Country

Cities: Afforded Refuge in Times of Danger

Cities: Ancient

Cities: Arranged in Streets and Lanes

Cities: Artificial Mode of Supplying Water To

Cities: Built in Desert Places

Cities: Built in Plains

Cities: Built in Pleasant Situations

Cities: Built of Brick and Mortar

Cities: Built of Brick and Slime

Cities: Built of Stone and Wood

Cities: Built with Compactness

Cities: Built: Beside Rivers

Cities: Built: Often of a Square Form

Cities: Built: On Hills

Cities: Built: On Solid Foundations

Cities: Church Triumphant

Cities: Densely Inhabited

Cities: Designated as Chariot

Cities: Designated as Merchant

Cities: Designated as Royal

Cities: Designated as Treasure

Cities: Designed for Habitations

Cities: Different Kinds of Chariot

Cities: Different Kinds of Commercial

Cities: Different Kinds of Fenced

Cities: Different Kinds of Levitical

Cities: Different Kinds of Refuge

Cities: Different Kinds of Royal

Cities: Different Kinds of Store

Cities: Different Kinds of Treasure

Cities: Difficulty of Taking, Alluded To

Cities: Entered Through Gates

Cities: Figurative

Cities: First Mention of

Cities: Fortified

Cities: Furnished With Stores

Cities: Garrisoned in War

Cities: Government of, by Rulers

Cities: Heavenly Inheritance

Cities: Infested by Dogs

Cities: Inhabitants of, Called Citizens

Cities: Numerous

Cities: Often Built to Perpetuate a Name

Cities: Often Deserted on the Approach of an Enemy

Cities: Often Fortified by Art

Cities: Often Fortified by Nature

Cities: Often Founded and Enlarged by Blood and Rapine

Cities: Often Great and Goodly

Cities: Often had Citadels

Cities: Often Insignificant

Cities: Often of Great Antiquity

Cities: Perishable Nature of

Cities: Prosperity of, Increased by Commerce

Cities: Protected at Night by Watchmen

Cities: Provided With Judges

Cities: Riches

Cities: Saints

Cities: Sometimes had Suburbs

Cities: Suburbs of

Cities: Surrounded With Walls

Cities: The Apostasy

Cities: Town Clerk of

Cities: Under Governors

Cities: Visible Church

Pentapolis

Related Terms

Store-cities (5 Occurrences)

Chariot-cities (3 Occurrences)

Treasure-cities (1 Occurrence)

Storage (7 Occurrences)

Shephe'lah (10 Occurrences)

Argob (6 Occurrences)

Siddim (3 Occurrences)

Castles (10 Occurrences)

Settlements (27 Occurrences)

Kiriath (34 Occurrences)

Adullam (10 Occurrences)

Suburbs (75 Occurrences)

Azekah (7 Occurrences)

Allotted (54 Occurrences)

Kiriath-jearim (17 Occurrences)

Shrines (40 Occurrences)

Kills (38 Occurrences)

Vicinity (18 Occurrences)

Kir'iath-je'arim (18 Occurrences)

Kohathite (18 Occurrences)

Cabul (2 Occurrences)

Cuthah (2 Occurrences)

Arvad (2 Occurrences)

Arvadites (1 Occurrence)

Stores (53 Occurrences)

Circuit (27 Occurrences)

Aroer (17 Occurrences)

Kedesh (12 Occurrences)

Shemesh (24 Occurrences)

Slayer (23 Occurrences)

Anakim (10 Occurrences)

Several (40 Occurrences)

Kohath (30 Occurrences)

Sennacherib (13 Occurrences)

Ko'hathites (19 Occurrences)

Killeth (23 Occurrences)

Kirjathaim (6 Occurrences)

Kirjath-jearim (17 Occurrences)

Kirjathjearim (17 Occurrences)

Baal-meon (3 Occurrences)

Beth-marcaboth (2 Occurrences)

Counteth (7 Occurrences)

Chephirah (4 Occurrences)

Calneh (2 Occurrences)

Conquered (20 Occurrences)

Crete (7 Occurrences)

Counts (15 Occurrences)

Aro'er (15 Occurrences)

Anathoth (16 Occurrences)

Ain (6 Occurrences)

Accidentally (5 Occurrences)

Ajalon (10 Occurrences)

Sepharvaim (6 Occurrences)

Suburb (5 Occurrences)

Smyrna (2 Occurrences)

Signed (8 Occurrences)

Salchah (1 Occurrence)

Survivors (49 Occurrences)

Salcah (4 Occurrences)

Salecah (4 Occurrences)

Smiting (76 Occurrences)

Shephelah (2 Occurrences)

Villages (106 Occurrences)

Village (21 Occurrences)

Kiriathjearim

Spoiled (69 Occurrences)

Surrounding (78 Occurrences)

Bashan (54 Occurrences)

Agrarian

City

Sodom (49 Occurrences)

Settled (112 Occurrences)

Sihon (34 Occurrences)

Calah (2 Occurrences)

Ammonite (22 Occurrences)

Ciccar

Clan (96 Occurrences)

Kartan (1 Occurrence)

Cities of Refuge: Required to Be: Easy of Access
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