Cities of Refuge Designated
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The concept of Cities of Refuge is a significant aspect of the legal and moral framework established in the Old Testament, specifically within the Mosaic Law. These cities were designated as safe havens for individuals who had committed unintentional manslaughter, providing them protection from the avenger of blood until a fair trial could be conducted.

Biblical Foundation

The establishment of Cities of Refuge is primarily detailed in the books of Numbers, Deuteronomy, and Joshua. In Numbers 35:9-15, the LORD instructs Moses regarding the allocation of these cities: "Speak to the Israelites and tell them: When you cross the Jordan into the land of Canaan, designate cities to serve as your cities of refuge, so that a manslayer who kills someone unintentionally may flee there" . This directive underscores the importance of justice tempered with mercy, allowing for due process in cases of accidental death.

Purpose and Function

The primary purpose of the Cities of Refuge was to provide a place where someone who had killed another unintentionally could seek asylum from the "avenger of blood" (a family member seeking retribution). Deuteronomy 19:4-6 elaborates on this provision: "Now this is the case of the manslayer who may flee there and live: Whoever kills his neighbor unintentionally, without malice aforethought... he may flee to one of these cities and live." This system ensured that the accused could remain safe until the congregation could judge the case, as outlined in Numbers 35:24-25.

Designation and Distribution

Six cities were designated as Cities of Refuge, strategically distributed throughout the land to be accessible to all Israelites. Joshua 20:7-8 lists these cities: "So they set apart Kedesh in Galilee in the hill country of Naphtali, Shechem in the hill country of Ephraim, and Kiriath-arba (that is, Hebron) in the hill country of Judah. And beyond the Jordan east of Jericho, they designated Bezer in the wilderness on the plateau from the tribe of Reuben, Ramoth in Gilead from the tribe of Gad, and Golan in Bashan from the tribe of Manasseh" . This distribution ensured that no one was too far from a place of refuge, reflecting the equitable nature of God's law.

Legal and Theological Implications

The Cities of Refuge highlight several key theological and legal principles. Firstly, they emphasize the sanctity of life and the need for justice. The law distinguished between premeditated murder and accidental killing, ensuring that punishment was appropriate to the crime. Secondly, they illustrate God's provision for mercy and protection, even within the framework of justice. The requirement for the accused to remain in the city until the death of the high priest (Numbers 35:25) also points to the role of the priesthood in mediating between God and man, a foreshadowing of Christ's ultimate mediation.

Cultural and Historical Context

In the ancient Near Eastern context, the concept of sanctuary was not unique to Israel. However, the biblical Cities of Refuge were distinct in their divine mandate and their integration into the broader covenantal law given to Israel. They served as a practical means of upholding justice while preventing the cycle of blood vengeance that was common in tribal societies.

The Cities of Refuge thus stand as a testament to the balance of justice and mercy in God's law, providing a model for legal systems that seek to protect the innocent while ensuring that the guilty are held accountable.
Subtopics

Cities

Cities of Refuge

Cities of Refuge of Christ

Cities of Refuge of the Hope of the Gospel

Cities of Refuge: (The Way To) Christ

Cities of Refuge: Afforded No Asylum to Murderers

Cities of Refuge: Design of

Cities of Refuge: Names of

Cities of Refuge: Required to Be: Easy of Access

Cities of Refuge: Required to Be: Open to all Manslayers

Cities of Refuge: Strangers Might Take Advantage of

Cities of Refuge: Those Admitted to not Protected Outside of

Cities of Refuge: Those Admitted to Obliged to Remain In, Until the High Priest's Death

Cities of Refuge: Those Admitted to Were Put on Their Trial

Cities of the Plain

Cities were Called For: The Country in Which Built

Cities were Called For: The Family of the Founder

Cities were Called For: The Proprietor of the Land

Cities were Frequently: Besieged

Cities were Frequently: Burned

Cities were Frequently: Depopulated

Cities were Frequently: Made Heaps of Ruins

Cities were Frequently: Pillaged

Cities were Frequently: Razed and Sown With Salt

Cities were Frequently: Stormed

Cities were Frequently: Wasted by Famine

Cities were Frequently: Wasted by Pestilence

Cities: A Great Defence to a Country

Cities: Afforded Refuge in Times of Danger

Cities: Ancient

Cities: Arranged in Streets and Lanes

Cities: Artificial Mode of Supplying Water To

Cities: Built in Desert Places

Cities: Built in Plains

Cities: Built in Pleasant Situations

Cities: Built of Brick and Mortar

Cities: Built of Brick and Slime

Cities: Built of Stone and Wood

Cities: Built with Compactness

Cities: Built: Beside Rivers

Cities: Built: Often of a Square Form

Cities: Built: On Hills

Cities: Built: On Solid Foundations

Cities: Church Triumphant

Cities: Densely Inhabited

Cities: Designated as Chariot

Cities: Designated as Merchant

Cities: Designated as Royal

Cities: Designated as Treasure

Cities: Designed for Habitations

Cities: Different Kinds of Chariot

Cities: Different Kinds of Commercial

Cities: Different Kinds of Fenced

Cities: Different Kinds of Levitical

Cities: Different Kinds of Refuge

Cities: Different Kinds of Royal

Cities: Different Kinds of Store

Cities: Different Kinds of Treasure

Cities: Difficulty of Taking, Alluded To

Cities: Entered Through Gates

Cities: Figurative

Cities: First Mention of

Cities: Fortified

Cities: Furnished With Stores

Cities: Garrisoned in War

Cities: Government of, by Rulers

Cities: Heavenly Inheritance

Cities: Infested by Dogs

Cities: Inhabitants of, Called Citizens

Cities: Numerous

Cities: Often Built to Perpetuate a Name

Cities: Often Deserted on the Approach of an Enemy

Cities: Often Fortified by Art

Cities: Often Fortified by Nature

Cities: Often Founded and Enlarged by Blood and Rapine

Cities: Often Great and Goodly

Cities: Often had Citadels

Cities: Often Insignificant

Cities: Often of Great Antiquity

Cities: Perishable Nature of

Cities: Prosperity of, Increased by Commerce

Cities: Protected at Night by Watchmen

Cities: Provided With Judges

Cities: Riches

Cities: Saints

Cities: Sometimes had Suburbs

Cities: Suburbs of

Cities: Surrounded With Walls

Cities: The Apostasy

Cities: Town Clerk of

Cities: Under Governors

Cities: Visible Church

Pentapolis

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Cities of Refuge and Pasturelands
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